BAKE'S HOMEPAGE

 

 

 

I will add the counter, support, and move abilities later.

 

 

 

Squire
Prerequisite: None

Abilities:

Name - Job Points - Description
Dash - 80 JP - Ram an enemy with body
Throw Stone - 90 JP - Throw a stone at an enemy
Accumulate - 300 JP - Raises physical attack power
Heal - 150 JP - Cures a few status anomalies


Chemist
Prerequisite: None

Abilities:

Potion - 30 JP - Recover 30 HP
Hi-Potion - 200 JP - Recover 70 HP
X-Potion - 300 JP - Recover 150 HP
Ether - 300 JP - Recover 20 MP
Hi-Ether - 400 JP - Recover 50 MP
Elixir - 900 JP - Recover all HP and MP
Antidote - 70 JP - Cures poisoned allies
Eye Drop - 80 JP - Cures blind allies
Echo Grass - 120 JP - Cures mute allies
Maiden's Kiss - 200 JP - Cures frog allies
Soft - 250 JP - Cures petrified allies
Holy Water - 400 JP - Cures undead allies
Remedy - 700 JP - Cures most status anomalies
Phoenix Down - 90 JP - Revives dead allies


Knight
Prerequisite: Squire, level two

Abilities:

Head Break - 300 JP - Destroys target's helmet
Armor Break - 400 JP - Destroys target's armor
Shield Break - 300 JP - Destroys target's shield
Weapon Break - 400 JP - Destroys target's weapon
Magic Break - 250 JP - Reduces target's MP
Speed Break - 250 JP - Reduces target's speed by 2
Power Break - 250 JP - Reduces target's physical attack power by 2
Mind Break - 250 JP - Reduces target's magic attack power by 2


Archer
Prerequisite: Squire, level two

Abilities:

Charge +1 - 100 JP - Charged attack
Charge +2 - 150 JP - Charged attack
Charge +3 - 200 JP - Charged attack
Charge +4 - 250 JP - Charged attck
Charge +5 - 300 JP - Charged attack
Charge +7 - 400 JP - Charged attack
Charge +10 - 600 JP - Charged attack
Charge +20 - 1,000 JP - Charged attack


Priest
Prerequisite: Chemist, level two

Abilities:

Cure - 50 JP - Restores small amount of HP
Cure2 - 180 JP - Restores medium amount of HP
Cure3 - 400 JP - Restores large amount of HP
Cure4 - 700 JP - Restores very large amount of HP
Raise - 180 JP - Raises dead ally
Raise2 - 500 JP - Raies dead ally with all HP 
Reraise - 800 JP - Automatically raises allies once they die
Regen - 300 JP - Restores HP in increments
Protect - 70 JP - Reduces amount of physical damage done to ally
Protect2 - 500 JP - Reduces amount of physical damage done to ally
Shell - 70 JP - Reduces amount of magic damage done to ally 
Shell2 - 500 JP - Reduces amount of magic damage done to ally
Wall - 380 JP - Reduces amount of physical and magic damage done to ally
Esuna - 280 JP - Cures most status anomalies
Holy - 600 JP - Only offensive attack for priest


Wizard
Prerequisite: Chemist, level two

Abilities:

Fire - 50 JP - Basic fire attack
Fire2 - 200 JP - Medium-level fire attack
Fire3 - 480 JP - High-level fire attack
Fire4 - 850 JP - Devastating fire attack
Bolt - 50 JP - Basic lightning attack
Bolt2 - 200 JP - Medium-level lightning attack
Bolt3 - 480 JP - High-level lightning attack
Bolt4 - 850 JP - Devastating lightning attack
Ice - 50 JP - Basic ice attack - 3/5
Ice2 - 200 JP - Medium-level ice attack
Ice3 - 480 JP - High-level ice attackk
Ice4 - 850 JP - Devastating ice attack
Poison - 150 JP - Lowers target's HP in increments
Frog - 500 JP - Turns taget into a frog
Death - 600 JP - Kills target instantly
Flare - 900 JP - Large fireball engulfs target


Monk
Prerequisite: Knight, level two

Abilities:

Spin Fist - 150 JP - Attacks all enemies surrounding unit
Repeating Fist - 300 JP - Punches target repeatedly
Wave Fist - 300 JP - Attacks target from afar
Earth Slash - 600 JP - Attacks enemies in four directions
Secret Fist - 300 JP - Casts death sentence on target
Stigma Magic - 200 JP - Cures many status anomalies
Chakra - 350 JP - Restores good amount of HP and MP 
Revive - 500 JP - Resurrects dead ally


Thief
Prerequisite: Archer, level two

Abilities:

Gil Taking - 10 JP - Steal target's money
Steal Heart - 150 JP - Charms target
Steal Helmet - 350 JP - Steal target's helmet
Steal Armor - 450 JP - Steal target's armor
Steal Shield - 350 JP - Steal target's shield 
Steal Weapon - 600 JP - Steal target's weapon
Steal Accessory - 500 JP - Steal target's accessory
Steal Experience - 250 JP - Steal target's experience


Oracle
Prerequisite: Priest, level two

Abilities:

Blind - 100 JP - Blinds target
Spell Absorb - 200 JP - Steal target's MP
Life Drain - 350 JP - Steals target's HP
Pray Faith - 400 JP - Raises target's faith to 100
Doubt Faith - 400 JP - Lowers target's faith to 0
Zombie - 300 JP - Makes target undead
Silence Song - 170 JP - Mutes target
Blind Rage - 400 JP - Makes target berserk
Foxbird - 200 JP - Lowers target's brave by 10
Confusion Song - 400 JP - Makes target act unpredictably
Dispel Magic - 700 JP - Cancels certain positive status on target
Paralyze - 100 JP - Makes target unable to act
Sleep - 350 JP - Puts target to sleep
Petrify - 600 JP - Turns target to stone


Time Mage
Prerequisite: Wizard, level two

Abilities:

Haste - 100 JP - Increases target's speed
Haste2 - 550 JP - Increases target's speed
Slow - 80 JP - Decreases target's speed
Slow2 - 520 JP - Decreases target's speed
Stop - 330 JP - Prevents target from moving or acting
Don't Move - 100 JP - Prevents target from moving
Float - 200 JP - Makes target float 1 panel above ground
Reflect - 300 JP - Makes target reflect magic spells
Quick - 800 JP - Increases speed of AT
Demi - 250 JP - Decreases target's HP by 25%
Demi2 - 550 JP - Decreases target's HP by 50%
Meteor - 1,500 JP - Makes huge meteor crush target


Geomancer
Prerequisite: Monk, level three

Abilities:

Pitfall - 150 JP - Adds: Don't Move on certain surface
Water Ball - 150 JP - Adds: Frog on certain surface
Hell Ivy - 150 JP - Adds: Stop on certain surface
Carve Model - 150 JP - Adds: Petrify on certain surface
Local Quake - 150 JP - Adds: Confusion on certain surface
Kamaitachi - 150 JP - Adds: Don't Act on certain surface
Demon Fire - 150 JP - Adds: Sleep on certain surface
Quicksand - 150 JP - Adds: Death Sentence on certain surface
Sand Storm - 150 JP - Adds: Darkness on certain surface
Blizzard - 150 JP - Adds: Silence on certain surface
Gusty Wind - 150 JP - Adds: Slow on certain surface
Lava Ball - 150 JP - Adds: Dead on certain surface


Lancer
Prerequisite: Thief, level two
NOTE: In this job class, it's pretty pointless to get any of the abilities except for Level Jump8 and Vertical Jump8. Just save up your Job Points until you can buy both abilities.

Level Jump8 - 900 JP - Lets you to jump up to 8 panels horizontally - 2/5
Vertical Jump8 - 900 JP - Lets you jump up to 8 panels vertically - 2/5


Mediator
Prerequisite: Oracle, level two

Abilities:

Invitation - 100 JP - Turns enemy into ally
Persuade - 100 JP - Resets target's CT
Praise - 200 JP - Raises target's brave 4
Threaten - 200 JP - Lowers target's brave 20
Preach - 200 JP - Raises target's faith 4
Solution - 200 JP - Lowers target's faith 20
Death Sentence - 500 JP - Target is sentenced to death
Negotiate - 100 JP - Get money from target
Insult - 300 JP - Makes target berserk
Mimic Daravon - 300 JP - Makes target sleep


Summoner
Prerequisite: Time Mage, level two

Abilities:

Moogle - 110 JP - Restores HP
Shiva - 200 JP - Ice elemental summon
Ifrit - 200 JP - Fire elemental summon
Ramuh - 200 JP - Lightning elemental summon
Titan - 220 JP - Earth elemental summon
Golem - 500 JP - Allows allies to evade physical weapon damage
Carbunkle - 350 JP - Casts reflect
Bahamut - 1,200 JP - Non-elemental summon
Odin - 900 JP - Non-elemental summon
Leviathan - 850 JP - Water elemental summon
Salamander - 820 JP - Fire elemental summon
Silf - 400 JP - Mutes target
Fairy - 400 JP - Restores HP
Lich - 600 JP - Darkness elemental summon
Cyclops - 1,000 JP - Non-elemental summon
Zodiac - N/A - Non-elemental summon - 4/5   NOTE:  I don't know how to get this ability, i got it off a source.


Samurai
Prerequisite: Knight, level three; Monk, level four; Lancer, level two

Abilities:

Asura - 100 JP - Causes HP damage
Kotetsu - 180 JP - Causes HP damage
Bizen Boat - 260 JP - Causes MP damage
Murasame - 340 JP - Restores HP
Heaven's Cloud - 420 JP - Causes HP damage and slow 
Kiyomori - 500 JP - Adds protect and shell
Murasama - 580 JP - Causes HP damage and confusion/death sentence
Kikuichimoji - 660 JP - Causes HP damage in four directions
Masamune - 740 JP - Adds regen and haste

NOTE: Sword to execute "Masamune" must be stolen from Marquis Elmdor.

Chirijaraden - 820 JP - Causes HP damage

NOTE: Sword to execute "Chirijaraden" is found in Deep Dungeon.

Ninja
Prerequisite: Archer, level three; Thief, level four; Geomancer, level two

Abilities:

Shuriken - 50 JP - lets you throw shuriken
Ball - 70 JP - lets you throw elemental ball
Knife - 100 JP - lets you throw knives
Sword - 100 JP - lets you throw swords
Hammer - 100 JP - lets you throw hammers
Katana - 100 JP - lets you throw katanas
Ninja Sword - 100 JP - lets you throw ninja swords
Axe - 120 JP - lets you throw axes
Spear - 100 JP - lets you throw spears
Stick - 100 JP - lets you throw sticks
Knight Sword - 100 JP - lets you throw knight swords
Dictionary - 100 JP - lets you throw a dictionary 


Calculator
Prerequisite: Priest, level four; Wizard, level four; Time Mage, level three; Oracle, level three

Abilities:

CT - 250 JP - Calculate CT
Level - 350 JP - Calculate level
Experience - 200 JP - Calculate exp.
Height - 250 JP - Calculate height
Prime Number - 300 JP - Guides calculations by prime numbers
5 - 200 JP - Guides calculations by 5
4 - 400 JP - Guides calculations by 4
3 - 600 JP - Guides calculations by 3


Bard (Males only)
Prerequisite: Summoner, level four; Mediator, level four

Abilities:

Angel Song - 100 JP - Restores MP to all allies
Life Song - 100 JP - Restores HP to all allies
Cheer Song - 100 JP - Raises speed of all allies
Battle Song - 100 JP - Raises physical attack power of all allies
Magic Song - 100 JP - Raises magic attack power of all allies
Nameless Song - 100 JP - Causes various positive status to all allies
Last Song - 100 JP - Raises ally's CT count to 100


Dancer (Females Only)
Prerequisite: Geomancer, level four; Lancer, level four

Abilities:

Witch Hunt - 100 JP - Causes MP damage to all enemies
Wiznaibus - 100 JP - Causes HP damage to all enemies
Slow Dance - 100 JP - Reduces enemy's speed
Polka Polka - 100 JP - Reduces enemy's physical attack power
Disillusion - 100 JP - Reduces enemy's magic attack power
Nameless Dance - 100 JP - Causes various abnormal status to all enemies
Last Dance - 100 JP - Lowers enemy's CT to 0


Mime
Prerequisite: Squire, level eight; Chemist, level eight; Geomancer, level four; Lancer, level four; Mediator, level four; Summoner, level four

NOTE: The Mime does not have any abilities.

 

 

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WOAH!  THAT'S COOL!!!!!

NOW I CAN REALLY KICK SOME...

 

 

 

 

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